![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/1bf1cdaf-fa1a-4333-b2ee-99dca92bb232_rw_1200.png?h=7f95e9b25b91b0e9853d4af67cf27cc3)
courtesy of Whitethorn Games, logo created by Atley Sakamoto
deepcover
Producer
(Team size: 8) | Hybrid | 7 Months (January - July 2024)
Producer
(Team size: 8) | Hybrid | 7 Months (January - July 2024)
As a secret agent, embark on missions around the globe and play various spy-themed mini-games, all while learning how to identify and avoid real-life financial scams.
Deepcover was developed as part of the Deception Awareness and Resilience Training (DART) platform created by the University at Buffalo Center for Information Integrity (CII). Its goal is to educate older adults who are especially vulnerable to scams. Adaptive difficulty settings and bite-sized informational videos ensure that anyone can have fun playing and learning.
Deepcover was developed as part of the Deception Awareness and Resilience Training (DART) platform created by the University at Buffalo Center for Information Integrity (CII). Its goal is to educate older adults who are especially vulnerable to scams. Adaptive difficulty settings and bite-sized informational videos ensure that anyone can have fun playing and learning.
MY EXPERIENCE
I transitioned onto the Deepcover team as their full-time producer after a studio re-organization in January 2024. I was tasked with helping the team's production to release Year 2 content for Deepcover at the request of our client.
During the course of this project:
I transitioned onto the Deepcover team as their full-time producer after a studio re-organization in January 2024. I was tasked with helping the team's production to release Year 2 content for Deepcover at the request of our client.
During the course of this project:
1) Managed our HackNPlan task board and backlog, as well as all of our documentation for Deepcover in our Google Suite.
2) Maintained a detailed record of client and business development team's communication regarding milestones and contractual obligations.
3) Acted as the liaison between Whitethorn Games and our client for Deepcover.
4) Resolved teammate conflicts and issues stemming throughout development, whether interpersonal or with external third parties.
5) Performed weekly sprint check-ins and bi-weekly sprint rituals and retrospectives with the development team at the end of each sprint cycle.
Studio
Whitethorn Games
Whitethorn Games
Genre
Educational
engine
Unity
Educational
engine
Unity
platforms
Apple App Store
Google Play Store
team
Zoey Reyes - Designer
Courtney Manbeck - Designer
James Bond - Gameplay Programmer
Ryan Millen - Gameplay Programmer
Atley Sakamoto - UI Designer
Ashli Hudson - 2D Artist/Animator
Sherry Zhu - 2D / Environment Artist
Apple App Store
Google Play Store
team
Zoey Reyes - Designer
Courtney Manbeck - Designer
James Bond - Gameplay Programmer
Ryan Millen - Gameplay Programmer
Atley Sakamoto - UI Designer
Ashli Hudson - 2D Artist/Animator
Sherry Zhu - 2D / Environment Artist
PRODUCTION TOOLS USED THROUGHOUT THIS PROJECT:
• HackNPlan
• Figma Design Board
• Google Suite
• Unity
• Figma Design Board
• Google Suite
• Unity
![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/521b9e6f-9f0d-4f83-b9e3-be31ed4a589e_rw_1920.png?h=cc0193143ffe4345e21df11fc7dbae01)
Example of the HackNPlan board during a sprint cycle
IMAGES OF DEEPCOVER
![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/7cc5403a-d59b-4487-9734-d54efb45d98b_rw_600.png?h=fa65d7cc2f15600d41f5a63c5996c16d)
![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/eae6ebdd-5ee0-458e-9df4-06b33bc2f4d6_rw_600.png?h=6a2c674384993f572e30fe852a464137)
![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/0857e271-2ff2-4f70-9509-4a86c6391cf0_rw_600.png?h=32d011c1d05be982a215cd1a34e0120c)
![](https://cdn.myportfolio.com/a9c32e9b-a9d4-4a61-9828-c077b5088d97/b3ecf809-e58e-44f2-b42a-3bc383a15164_rw_600.png?h=c59e4d933707317489448a8ad8e8a71b)